

Jon Stone got his start in television in a CBS training program shortly after earning his master’s degree from the Yale School of Drama in 1955. The author of The Monster at the End of This Book was one of the architects of Sesame Street. To mark its 50th anniversary, here are eight fourth-wall-smashing facts about The Monster at the End of This Book. It’s considered an influential title in the development of children’s metafiction-stories that break the fourth wall and let readers in on the act of creation. The story is familiar to most Americans who have ever been, or met, a 5-year-old: Grover, thoroughly freaked out by the book’s title page, tries everything he can think of to keep readers from turning pages and bringing him face-to-face with the titular monster (which, spoiler alert, turns out to be him). According to Publisher’s Weekly, Random House and Western Publishing (the company that produced Little Golden Books when The Monster at the End of This Book debuted) had reportedly sold more than 20 million copies of Stone and Smollin’s classic as of 2019. Book includes 3 - AG13 replaceable Button Cell Batteries.Since it was published in 1971, author Jon Stone and illustrator Michael Smollin’s The Monster at the End of This Book has become an iconic entry in the kidlit canon.


The incredible characters of Disney have been entertaining children and their parents for almost a century, and the amazing creations come alive with the help of the gears and Play-a-Sound module. The multi sensory reading adventure stimulates their imagination, while pressing the sound buttons helps with their matching, comparing, and motor skills. Sound books offer a hands on interactive experience for young readers. While reading your little one will work on their matching, comparing, motor skills, and colors as theyre prompted to spin the gears. Spin the gear and go, go go! Hear exciting vehicle sounds as you race along! Ride along with Lightning McQueen! Interacting with the fun and engaging gears is sure to hold your childs attention. Learning concepts include counting, cause-and-effect, and simple machines. Spin the gears and go, go, go! Hear exciting vehicle sounds as you race along with Lightning McQueen and friends! Hands-on interactivity promotes STEM learning through play.
